Book Image

Getting Started with React VR

By : John Gwinner
Book Image

Getting Started with React VR

By: John Gwinner

Overview of this book

This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0. It starts by getting you up to speed with Virtual Reality (VR) and React VR components. It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app. By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile!
Table of Contents (20 chapters)
Title Page
About the Author
About the Reviewers
Customer Feedback

Chapter 6. Working with Poly and the Gon Family

When people that are just getting used to computer graphics see some of the first VR graphics, their first reaction is "Oh no, not polygons!" A friend of mine said this in exasperation, when looking at her first massively multiplayer online role play game. It wasn't as low poly as Money for Nothing, but it was pretty close. Money for Nothing was one of the first music videos that used computer graphics and looked something like this:

Polygons are the best way to present real-time graphics. In this section, we will have to make a few of them! You may already be familiar with Computer Aided (Design/Drafting/Drawing) (CAD) software or Computer Modeling software; or you might be a complete newcomer. There are so many different CAD systems, we are going to use Blender, a freely available/open source CAD system to illustrate some of the important ways to bring interesting objects  into Virtual Reality. 

In this chapter, you will learn:

  • How to perform...