In this chapter, you learned the basics of polygon modeling with Blender. You've learned the importance of polygon budgets, how to export those models, and details about the OBJ/MTL file formats. You've also learned where we can get 3D models for our worlds.
These objects can look plain; however, in the next section, you will learn how to wrap a paper around a teapot. This is not just a skill for giving gifts to people, it'll be vital for making our virtual worlds look real.