Book Image

Getting Started with React VR

By : John Gwinner
Book Image

Getting Started with React VR

By: John Gwinner

Overview of this book

This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0. It starts by getting you up to speed with Virtual Reality (VR) and React VR components. It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app. By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile!
Table of Contents (20 chapters)
Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Acknowledgements

First, I want to acknowledge and dedicate this book to my mother and father. Mom is the most emotionally intelligent person I know, and Dad is the most "Engineer's Engineer" that I know. A friend of theirs once said that I was the combination of the best of them. I've never been prouder than to hear that. This book is dedicated to all those who have started with me on my journey. A long time ago, on a computer system far, far away (CompuServe), there was a forum called Cyberforum. A meeting place for information, files, pictures, and discussions. We were inventing Cyber Space. All of that is gone now. We were there, we were the pioneers, but time went on and VR essentially collapsed, except for a few small islands. It's never really been gone, but it's been in the sunset. CompuServe also disappeared. Long live the Web. Now, VR is taking off again. I wouldn't be here if it wasn't for my friends. Paul and Mary Summit, for being the first to write about this brave new 3D world. Jerry Isdale, who's seminal paper on "What is VR" really broke it down for all of us. Jerry, this book wouldn't exist without you, thank you for all of your help. Phillpe Van Nedervelde, for getting CompuServe's attention on our little forum, and getting the rendering software that would allow me to make VR worlds based on CompuServe's protocols. To Karen Weatherbee, or WeeBee, for providing an artistic viewpoint; Mike "Mstripe", for knowing high performance code and getting me into Game Dev; Doug Faxon, Bernie Roehl for building some of the first public PC VR that didn't take a quarter of a million dollars, and showing people that you could walk around in alternate universes. And all of the others whose names I have forgotten. I'd also like to acknowledge the early VRML pioneers, Mark Pesce, Tony Parisi, Gavin Bell, and others; Len Bullard, Cindy Ballreich, Justin Couch, Don Brutzman, and everyone else on the old VRML list and the new X3D list. Also, thank you to the people at Facebook who are once again making Cyberspace real. Finally, to my brother Jim and his wife Margaret, who have always been there—even though, for the first few years on the planet, Jim was a bit of a pest. Sorry, I missed Thanksgiving this year, Margaret!