Book Image

Unity Virtual Reality Projects - Second Edition

By : Jonathan Linowes
Book Image

Unity Virtual Reality Projects - Second Edition

By: Jonathan Linowes

Overview of this book

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.
Table of Contents (15 chapters)

Using All 360 Degrees

360-degree photos and videos are a different way of using virtual reality that is accessible to consumers today, both in terms of experiencing them as well as producing and publishing them. Viewing prerecorded images requires much less compute power than rendering full 3D scenes, and this works very well on mobile phone-based VR in particular. In this chapter, we will explore the following topics:

  • Understanding 360-degree media and formats
  • Using textures to view globes, photo spheres, and skyboxes
  • Adding 360-degree video to your Unity projects
  • Writing and using custom shaders
  • Capturing 360-degree images and video from within your Unity app
Note that the projects in this chapter are separate and not directly required by the other chapters in this book. If you decided to skip any of it or not save your work, that's okay.
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