Book Image

Unity Virtual Reality Projects - Second Edition

By : Jonathan Linowes
Book Image

Unity Virtual Reality Projects - Second Edition

By: Jonathan Linowes

Overview of this book

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.
Table of Contents (15 chapters)

Timelines and Audio tracks

Earlier, we planned out our movie using a graph paper timeline. Unity provides the tools to implement that almost directly. This Timeline feature was introduced with Unity 2017.

Timelines consist of one or more tracks that play over time. It's like an Animation (which controls the properties of a single game object), but Timelines work with many different objects and different types of tracks. As we'll see and explain later, Timelines can have Audio Tracks, Activation Tracks, Animation Tracks, and Control Tracks.

Timelines are a type of Unity Playable. Playables are runtime objects that "play" over time, updating each frame based on its prescribed behavior. Animations are playables too. For more details, see https://docs.unity3d.com/ScriptReference/Playables.Playable.html.

Presently we'll add a Timeline to the project and add...