Book Image

Unity Virtual Reality Projects - Second Edition

By : Jonathan Linowes
Book Image

Unity Virtual Reality Projects - Second Edition

By: Jonathan Linowes

Overview of this book

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.
Table of Contents (15 chapters)

Creating 3D content with Blender

Unity offers some basic geometric shapes, but when it comes to more complex models, you'll need to go beyond Unity. As we discussed, the Unity Asset Store and many sites have tons of amazing models. Where do they come from? Will you run into problems while importing them into Unity?

I know that this book is about Unity, but we're going on a short side adventure right now. We're going to use Blender (version 2.7x), a free and open source 3D animation suite (http://www.blender.org/), to make a model and then import it into Unity. Grab a coffee and strap yourself in!

The plan is not to build anything very fancy right now. We'll just make a cube and a simple texture map. The purpose of this exercise is to find out how well a one-unit cube in Blender imports with the same scale and orientation into Unity.

Feel free to skip this section...