Book Image

Unity Virtual Reality Projects - Second Edition

By : Jonathan Linowes
Book Image

Unity Virtual Reality Projects - Second Edition

By: Jonathan Linowes

Overview of this book

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.
Table of Contents (15 chapters)

Building for Oculus Rift

To build for Oculus Rift you can use OpenVR. But if you plan to publish in the Oculus Store and/or use Oculus-specific SDK for other high-value features offered in the Oculus ecosystem, you will need to build to the Oculus SDK, as follows:

  1. Configure your Unity Build Settings to target the Standalone platform
  2. In Player Settings, under XR Settings, set Virtual Reality Enabled
  3. Ensure Oculus is at the top of the Virtual Reality SDKs list.
  4. Download and Install the Oculus Integration package from the Asset Store, as instructed previously

Now we will add the OVR camera rig to the MeMyselfEye object in our scene:

  1. Look in your Project window, under the Assets folder you should have a folder named OVR.
  2. Within that is a subfolder called Prefabs. Drag the prefab named OVRCameraRig from the Assets/OVR/Prefabs/ folder into your Hierarchy. Place it as a child object...