Book Image

Unity Virtual Reality Projects - Second Edition

By : Jonathan Linowes
Book Image

Unity Virtual Reality Projects - Second Edition

By: Jonathan Linowes

Overview of this book

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.
Table of Contents (15 chapters)

Bouncy balls

The feature we'll implement here is, when a ball drops from mid-air and hits the ground, it bounces back up and down, and up again, diminished over time.

We are going to start simply with a new scene that consists of a ground plane and a sphere. Then, we'll add physics to it, a bit at a time, as follows:

  1. Create a new scene by navigating to File | New Scene.
  2. Then, navigate to File | Save Scene As... and name it BallsFromHeaven.
  3. Create a new plane by navigating to GameObject | 3D Object | Plane and reset its transform using the Transform component's gear icon | Reset.
  4. Create a new sphere by navigating to GameObject | 3D Object | Sphere and rename it BouncyBall.
  5. Set its Scale to (0.5, 0.5, 0.5) and Position to (0, 5,0) so that it's above the center of the plane.
  6. Drag the Red material from Project Assets (created in Chapter 2, Content, Objects and...