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  • Book Overview & Buying Learning C# 7 By Developing Games with Unity 2017
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Learning C# 7 By Developing Games with Unity 2017

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

By : Micael DaGraça, Grzegorz Lukosek
3.6 (7)
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Learning C# 7 By Developing Games with Unity 2017

Learning C# 7 By Developing Games with Unity 2017

3.6 (7)
By: Micael DaGraça, Grzegorz Lukosek

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (16 chapters)
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The User Interface

Now that we know how to design a level and make it playable, it is time to introduce a User Interface (UI) into our game. We will construct and implement a simple, dynamic UI using Unity's built-in UI system.

But what is a UI? As the name suggests, a user interface is the text, images, or animations that we can see on top of our game; it is a bridge between a human and a computer program, practically all the graphical elements that the user can interact with to control the game or to get information from it. For example, virtual buttons that we can see displayed on mobile games are part of the UI, and the text that shows us the number of coins that we have collected is also part of the UI.

For our game, we need a few UI elements to make it more interesting and to give it a purpose, because without any graphics we don't...

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Learning C# 7 By Developing Games with Unity 2017
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