Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (23 chapters)
Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Chapter 2. Introducing the Building Blocks for Unity Scripts

The C# programming language can appear to be very complicated at first, but in reality, there are two basic parts that form its foundation. These parts are variables and methods. Therefore, understanding these critical parts is necessary to learn any of the other features of C#. As critical as they are, they are very simple concepts to understand. Using these variable and method foundation pieces, we'll introduce the C# building blocks that are used to create Unity scripts.

For those who get sweaty palms just thinking of the word script, wipe your hands and relax! In this chapter, I'm going to use terms that are already familiar to you to introduce the building blocks of programming. The following are the concepts introduced in this chapter:

  • Using variables and methods in scripts
  • The class, which is a container for variables and methods
  • Turning a script into a component
  • Components that communicate using the dot syntax
  • Making decisions...