Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (23 chapters)
Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Assigning values while declaring a variable


When we create a variable, there are two ways to access and edit the values, either by code or by the Unity Inspector panel. Editing the values by code means that the values are dynamic, they can be changed at any time, they can be updated at the start of the script, or at any other time. If we choose to edit the variables in the Unity Inspector panel, we are assuming that the values will remain the same throughout the game.

Let's create a new script and test this:

We have created a few variables, one for the minimum speed, max speed and average speed. The idea now is to calculate the average speed, this means that this value will be dynamic while the other two will be static. So on void Update(), we'll write a simple line of code to calculate the average speed, averageSpeed = (minSpeed + maxSpeed) / 2;:

Now we assign this script to the GameObject camera to test it (drag and drop the script over the camera GameObject). By doing this, we are now able...