Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (23 chapters)
Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Chapter 4. Getting into the Details of Methods

In the previous chapter, you were introduced to a variable's scope, within which a variable exists and is allowed to be used. The scope is determined by the opening and closing curly brackets. The purpose of those curly brackets is to act as a container for a block of executable code, a code block. In the second chapter, you understood that a method is a code block that can execute by just calling the method's name. It's time to understand the importance of code blocks and the variables used in them. A method defines a code block that begins and ends with curly brackets.

In this chapter, we will cover the following topics:

  • Using methods in a script
  • Naming methods the good way
  • Defining a method
  • Calling a method
  • Returning a value from a method

Variables are the first major building block of C# and methods are the second, so let's dive into methods.