Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (23 chapters)
Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

About the Authors

Micael DaGraça is a game designer and an AR developer living in Porto, Portugal. He has worked for multiple game studios, contributing to the creation of different indie games and interactive apps. Micael grew up playing video games, and that passion never went away. So later on, in his life, he decided to learn how to create games. Without any previous knowledge in coding or 3D animation, he slowly started creating simple games, learning more with those experiences each time. When the games began working fine and the gameplay became enjoyable, he started making plans to publish a game in collaboration with an old friend. Micael was responsible for the technical aspect of the game, ensuring that the game worked as planned, while his friend created all the artwork for the game. Finally, the game was published, and it received some positive feedback from other indie game developers. Since the game generated some revenue, the decision of becoming a game designer turned into reality. Today, Micael works for other studios, helping others to develop their game ideas, He has also integrated into a company that focuses on the creation of interactive apps for health care and pharmaceutic companies. Even not having time to keep working on personal projects, he has a few frozen game projects that are still under development with the help of his friend.

"First and most importantly, I would like to thank my parents; they have always worked so hard and I know that they sacrificed a lot so I could pursuit my dreams. From the bottom of my heart I thank you mom and dad. To my sister who has supported me in so many ways, I thank you for helping me start my career as a game designer; without you, my journey would be much harder. A warm and fluffy thank you to my girlfriend Marta, who helps me by keeping me motivated and focused on my work; it's been more than a pleasure sharing my life with you."