Book Image

Building an RPG with Unity 2018 - Second Edition

By : Vahé Karamian
Book Image

Building an RPG with Unity 2018 - Second Edition

By: Vahé Karamian

Overview of this book

In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Packt Upsell

Creating the main menu

Now is a good time to create the starting point for our game. Go ahead and save the current scene. We will make a new scene that will be used as the starting point of our game. To create the new scene, you will need to select File | New Scene. Go ahead and save the scene. I called my scene MainMenu.

Now we have a clear canvas that we can work with to create our Main Menu. In the Hierarchy window, right-click and select UI | Panel. This will create a Canvas GameObject and an EventSystem GameObject, and place them in your Hierarchy window. You will notice that the Panel UI Object is a child of the canvas. All UI elements will be a child of a canvas. Your Hierarchy should look something like the following screenshot:

There are several key aspects that we want to make sure are set properly. These are namely on the Canvas GameObject. Select the Canvas GameObject and look at the Inspector Window.

For this particular canvas, make sure that the Render Mode is set to Screen Space...