Book Image

Building an RPG with Unity 2018 - Second Edition

By : Vahé Karamian
Book Image

Building an RPG with Unity 2018 - Second Edition

By: Vahé Karamian

Overview of this book

In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Creating the GameMaster script


As discussed in Chapter 1, What is an RPG?we will need a way to manage our game. We will create a script called GameMaster. This will be the core of the game that glues everything together. As we progress with the book, you will see how we will modify the core to meet our needs.

For now, we are just going to create a simple C# script and name it GameMaster.cs. We will then create the code that will be used to handle some of the basic events we want to perform at this point, namely, navigating from scene to scene.

From your Project Window, under your scripts folder, right-click and select Create | C# Script. Name it GameMaster.cs. Double-click your script to start your code editor and place the following code in there:

using UnityEngine; using UnityEngine.SceneManagement; namespace com.noorcon.rpg2e { 
   public class GameMaster : MonoBehaviour 
   { 
 
// Use this for initialization 
      void Start() 
      { 
 
      } 
 
      // Update is called once per...