Book Image

Building an RPG with Unity 2018 - Second Edition

By : Vahé Karamian
Book Image

Building an RPG with Unity 2018 - Second Edition

By: Vahé Karamian

Overview of this book

In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Packt Upsell

Character definitions

To have a meaningful and interesting RPG, the game should usually have more than one character class. In Chapter 1, What is an RPG? We defined the following class types:

  • Barbarians
  • Orcs
  • Villagers

We won't be able to implement all of the character types, due to time. The demonstration of the implementation of one or two character types should give you a good foundation to develop your own character classes. After all, that is the overall objective of this book.

One of the main characters is, of course, the Player Character (PC). Let's go ahead and concentrate on the implementation of the PC, and then we can start defining and designing the Barbarian class, the Villager class, and perhaps the Orc class.


My character models will be from the Asset Store. You may either download the same characters or design your own. You can also use different types of character models. The point is to implement the character based on the specifications, which will be defined in this chapter...