Book Image

Building an RPG with Unity 2018 - Second Edition

By : Vahé Karamian
Book Image

Building an RPG with Unity 2018 - Second Edition

By: Vahé Karamian

Overview of this book

In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Character model


You should now consider how your player character is going to look. There are several approaches that can be taken. An easy way would be to have a predefined hero where the player does not have many options or much choice when it comes to customization of the character. The other way would be to provide the player the ability to change and modify their character to an extent or fully. This all really depends on your budget!

Here, we are going to do something in-between, to get the benefit of both worlds.

Note

You may use the Asset Store to download predefined characters that can be used as placeholders for your game while you create your own. You can even use some of the characters that are freely available through the Asset Store and modify them for your needs.

Once you have determined your character model, the next step is to configure it and customize it for your game. The character model I have can be visually modified to represent several unique characters.

For instance,...