Book Image

Building an RPG with Unity 2018 - Second Edition

By : Vahé Karamian
Book Image

Building an RPG with Unity 2018 - Second Edition

By: Vahé Karamian

Overview of this book

In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Packt Upsell


Even though we have created a GameMaster.cs script, we have not really utilized it to manage our game. We have created bits and pieces of our game assets and used them to do quick testing. Now is the time to start looking at how to combine everything together and create a better game manager for our RPG.

There are a few things that I want GameMaster.cs to perform. These are as follows:

  • Having a reference to the UI controller for each particular scene
  • Having a reference to the player character in the scene
  • Having a reference to the non-player character(s) in the scene
  • Having a reference to the audio source for control
  • There should always be one instance of the GameMaster class available

As we create our GameMaster, we will add or subtract some of the elements as we see fit. Let's start by integrating the User Interface with the GameMaster.

Open up your Main Menu scene. It should look something like the following screenshot:



The following screenshots display the main menu we have designed...