Book Image

Building an RPG with Unity 2018 - Second Edition

By : Vahé Karamian
Book Image

Building an RPG with Unity 2018 - Second Edition

By: Vahé Karamian

Overview of this book

In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Integrating the UI with the actual inventory system


We have seen and implemented the concepts necessary to make our inventory system UI work properly. Now it is time to actually fill the user interface with the actual data that is stored in GameMaster.

Hooking the category buttons and displaying the data

Using the UiController.cs script, we are going to create five new methods that will handle the proper visualization of our inventory system. We are going to add the following five functions:

  • DisplayWeaponsCategory()
  • DisplayArmourCategory()
  • DisplayClothingCategory()
  • DisplayHealthCategory()
  • DisplayPotionsCategory()

 

We also need to clear the existing inventory items from the panel when the user switches from one category to the next. This will require a private function named ClearInventoryItemPanel(), which will just do that.

The listing for the new UiController.cs script is as follows:

using UnityEngine;
using UnityEngine.UI;
namespace com.noorcon.rpg2e
{
public class UiController : MonoBehaviour...