Book Image

Getting Started with Unity 2018 - Third Edition

By : Dr. Edward Lavieri
Book Image

Getting Started with Unity 2018 - Third Edition

By: Dr. Edward Lavieri

Overview of this book

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.
Table of Contents (21 chapters)
Title Page
Packt Upsell

Collecting cherries from trees

In this section, we will make the necessary adjustments to our game objects and script functionality that enable the collection of cherries from cherry trees. More specifically, we will create the following gameplay:

  • Detect collisions of Cucumber Man and cherry trees
  • Simulate collection of cherries
  • Update inventory and HUD with cherry count

Before we get started, you should open your Unity game project. Alternatively, you can download theStarting-Chapter-10 Unity project available from the publisher's companion site.

Detecting collisions of Cucumber Man and cherry trees

In this section, we will enable and test collisions between the Cucumber Man and cherry trees. Our first step is to ensure the cherry trees in our sandbox area all have the CherryTree tag. We previously created the tag name, so we only need to apply it to the trees in our sandbox. Here are the steps:

  1. In the Hierarchy panel, select a Cherry Tree that is inside your sandbox area
  2. In the Inspector panel...