Book Image

Getting Started with Unity 2018 - Third Edition

By : Dr. Edward Lavieri
Book Image

Getting Started with Unity 2018 - Third Edition

By: Dr. Edward Lavieri

Overview of this book

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.
Table of Contents (21 chapters)
Title Page
Dedication
Packt Upsell
Contributors
Preface
Index

Implementing victory


In this section, we will implement the victory condition for the Cucumber Man. The only victory condition for the Cucumber Man is when the number of Cucumber Beetles is zero. Our BeetleManager script already provides functionality for counting Cucumber Beetles. As you will recall, that is how we update our Cucumber Beetle count on our HUD. We will make some modifications to that script and create a new script in this section.

Let's start by creating an onscreen text component to display You Won! when the number of Cucumber Beetles reaches zero. Here are the steps:

  1. Right-click an empty area of the Hierarchy panel.
  2. Select Create Empty.
  3. In the Inspector panel, rename the new GameObject to EndofGame. We will use this as a container for our victory and defeat text labels. 
  4. In the Hierarchy panel, drag the EndofGame GameObject to subordinate it to our HUD_Canvas.
  5. With the EndofGame GameObject selected, in the Inspector panel, select the Transform dropdown and click Reset. This resets...