Book Image

Getting Started with Unity 2018 - Third Edition

By : Dr. Edward Lavieri
Book Image

Getting Started with Unity 2018 - Third Edition

By: Dr. Edward Lavieri

Overview of this book

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.
Table of Contents (21 chapters)
Title Page
Packt Upsell

Discovering Unity's audio system

Unity has an impressive array of audio capabilities. It supports 3D spatial sound, which provides a surround-sound effect. This gives our audio source a point and dimension. There are also extensive mixing and mastering capabilities in Unity.

In this section, we will explore the basics of audio in Unity and take a look at the Audio Mixer.

Unity audio basics

Unity supports several audio effects, including the Duck VolumeAudio Effect, which allows us to manipulate an audio signal's volume.


The term duck refers to making the audio signal quieter.

We can use a variety of audio formats in Unity. You can see the four formats listed here:

  • Audio Interchange File Format (AIFF
  • MP3
  • Ogg Vorbis (OGG)
  • WAV

If you have audio assets that are in a file format different from these four, you can probably use a free audio conversion tool to change the file format.

When we import an audio file into a Unity game, the file becomes an audio clip. Audio clips can also be created from within...