In this section, we will implement the audio requirements listed in the previous section. We will import, configure, and script our game to complete the implementation. Before we get started, you should open your Unity game project. Alternatively, you can download the
Starting-Chapter-12 Unity project available from the publisher's companion site.
We will implement our game's audio in three steps, each handled in subsequent sections:
- Importing audio assets
- Implementing Cucumber Beetle audio
- Implementing Cucumber Man audio
- Open the game project.
- In the
- Name the new folder
- Right-click the
Audiofolder and select
- Navigate to the
cucumber_man_audio.unitypackagefile available from the publisher's site for this book. You should see the following screenshot pop up in...