Book Image

Getting Started with Unity 2018 - Third Edition

By : Dr. Edward Lavieri
Book Image

Getting Started with Unity 2018 - Third Edition

By: Dr. Edward Lavieri

Overview of this book

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.
Table of Contents (21 chapters)
Title Page
Packt Upsell

Discovering Unity's special effects

Unity has a great capabilities for special effects in three categories: Particle System, Trail Renderer, and Line Renderer. These are available via the GameObject | Effects top menu.

Adding an Effects component to a GameObject is accomplished by using the Add Component | Effects option in the Inspector panel. As you can see in the following screenshot, the Particle System, Trail Renderer, and Line Renderer options are available via this method. There are also additional options, such as Lens Flare and Halo:

In this section, we will discuss the Particle System and Trail Renderer effects.

Particle System

Particle Systems use a vast number of tiny 2D images or meshes in a scene to simulate effects such as liquids, smoke, flames, pixie dust, fireworks, and clouds. The basic concept is that one simple 2D image or mesh can be used in large quantities to create a robust and dense visual effect. These 2D images or meshes are the particle, and they collectively form...