Effects component to a GameObject is accomplished by using the
Add Component |
Effects option in the
Inspector panel. As you can see in the following screenshot, the
Trail Renderer, and
Line Renderer options are available via this method. There are also additional options, such as
Lens Flare and
In this section, we will discuss the
Particle System and
Trail Renderer effects.
Particle Systems use a vast number of tiny 2D images or meshes in a scene to simulate effects such as liquids, smoke, flames, pixie dust, fireworks, and clouds. The basic concept is that one simple 2D image or mesh can be used in large quantities to create a robust and dense visual effect. These 2D images or meshes are the particle, and they collectively form...