Book Image

Getting Started with Unity 2018 - Third Edition

By : Dr. Edward Lavieri
Book Image

Getting Started with Unity 2018 - Third Edition

By: Dr. Edward Lavieri

Overview of this book

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.
Table of Contents (21 chapters)
Title Page
Packt Upsell

Using the Profiler window

Unity has a native tool that helps us to examine how our game performs. This is a Profiler tool and is accessible via the Window | Profiler top menu option. As you can see in the following illustration, there are 13 components available in the Profiler window:

Profiler Components

The individual Profiler names provide a clear indication of what performance measure is being analyzed. In order to fully explore the Profiler window, let's get it up and running with the following steps:

  1. Open your Unity game project. Alternatively, you can download theStarting-Chapter-13 Unity project available from the publisher's companion site.
  2. Using the top menu, select Window | Profiler. Depending on your system, this can open the Profiler in a new window or as a tab. 
  3. In the Profiler window or tab, use the Add Profiler button to add any Profilers not loaded by default. The Profilers that are already loaded will appear in gray and the unloaded Profilers will appear in black.
  4. Put your game...