Book Image

Getting Started with Unity 2018 - Third Edition

By : Dr. Edward Lavieri
Book Image

Getting Started with Unity 2018 - Third Edition

By: Dr. Edward Lavieri

Overview of this book

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.
Table of Contents (21 chapters)
Title Page
Packt Upsell


In this chapter, we examined Unity's capabilities in regard to virtual reality. We started with a quick introduction to virtual reality, including hardware requirements, and then looked at how to create a virtual reality game using the Unity game engine. We also took a look at the available starter content from the Unity Asset Store.

Having read this book, you will have the ability to create your own dynamic games using Unity and you will have an idea of what is required to start making virtual reality games. You are getting started at a good time: virtual reality is still a very young technology. For example, the human eye requires approximately 16,000 x 16,000 pixels per eye for a photographic-quality virtual reality experience, but best current VR displays provide up to 1080 x 780. So we have a long way to go with this technology, and its future is promising.