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  • Book Overview & Buying Getting Started with Unity 5
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Getting Started with Unity 5

Getting Started with Unity 5

By : Dr. Edward Lavieri Jr.
2.7 (7)
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Getting Started with Unity 5

Getting Started with Unity 5

2.7 (7)
By: Dr. Edward Lavieri Jr.

Overview of this book

If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.
Table of Contents (16 chapters)
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Terrain

Our game environment will be a rural farming setting with water and land features. We'll create our terrain with a water feature running down the middle of the land and a natural bridge that allows the player to travel between sides. On the left side of our terrain, we'll put Colt's farmhouse and areas for both chickens and pigs. The old farmer will have a farmhouse on the right side of the terrain, surrounded by a corn maze.

To make the land look a bit more interesting, we'll include some hills and trees. The following diagram shows a mockup up of what we'll create in the remainder of this chapter:

Terrain

We'll create a Unity project and continually update it throughout the remainder of the book. To create the project, perform the following steps:

  1. Launch the Unity application on your computer.
  2. Click on the New Project button on initial Unity dialog window.
  3. Enter LittleFarmerColt for the project name.
  4. Select a folder location for your project. I recommend selecting...
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Getting Started with Unity 5
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