Book Image

Getting Started with Unity 2018 - Third Edition

By : Dr. Edward Lavieri
Book Image

Getting Started with Unity 2018 - Third Edition

By: Dr. Edward Lavieri

Overview of this book

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.
Table of Contents (21 chapters)
Title Page
Packt Upsell

Hierarchy window

The Hierarchywindow lists all GameObjects in the current scene. This is different than what is displayed in the Project window because a game project contains one or more scenes, and not every object in a project is in a scene. As you can see in the following screenshot, some items in the Hierarchy window have a triangle on the left. Clicking a triangle will expand the contents, showing child objects. Parenting, or subordinating GameObjects with one another, is important and something that you will gain exposure to as you start adding GameObjects to your game:

The Create drop-down menu in the top-left section of the Hierarchy window gives you quick access to creating game assets.

To the right of the Create drop-down menu is a search bar. Below the search bar and to the right is a menu icon. Clicking that icon reveals the following list of options:

As you can see from the menu above, it is contextual so not all items will be enabled all the time.