Book Image

Getting Started with Unity 2018 - Third Edition

By : Dr. Edward Lavieri
Book Image

Getting Started with Unity 2018 - Third Edition

By: Dr. Edward Lavieri

Overview of this book

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.
Table of Contents (21 chapters)
Title Page
Dedication
Packt Upsell
Contributors
Preface
Index

Toolbar


Unity's toolbar, depicted here, is located at the very top of the editor's interface. It spans the entire width of the window, and spacing is dependent on the current width.

The toolbar can be, theoretically, organized into the following categories: Transform Tools, Gizmo Toggles, Play Buttons, Cloud and Account Buttons, and Layers and Layouts. We covered the Play Buttons in the Game view section; the remaining toolbar categories are detailed as follows.

Transform tools

The transform tools are a set of five fundamental tools for manipulating GameObjects in the Scene view. Each tool is represented by an icon:

The first button is the Hand tool or View tool. When this tool is selected, our cursor in the Scene view turns to a hand. This lets us know which mode we are in. With this tool selected, we can scroll with our mouse to zoom in and out of the scene. If you click on the left mouse button, you are able to pan around the scene. With the right mouse button clicked, you are able to look...