Unity's toolbar, depicted here, is located at the very top of the editor's interface. It spans the entire width of the window, and spacing is dependent on the current width.
The toolbar can be, theoretically, organized into the following categories: Transform Tools
, Gizmo Toggles
, Play Buttons, Cloud and Account
Buttons, and Layers
and Layouts
. We covered the Play Buttons in the Game view section; the remaining toolbar categories are detailed as follows.
The transform tools are a set of five fundamental tools for manipulating GameObjects in the Scene
view. Each tool is represented by an icon:
The first button is the Hand tool or View tool. When this tool is selected, our cursor in the Scene
view turns to a hand. This lets us know which mode we are in. With this tool selected, we can scroll with our mouse to zoom in and out of the scene. If you click on the left mouse button, you are able to pan around the scene. With the right mouse button clicked, you are able to look...