Book Image

Getting Started with Unity 2018 - Third Edition

By : Dr. Edward Lavieri
Book Image

Getting Started with Unity 2018 - Third Edition

By: Dr. Edward Lavieri

Overview of this book

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.
Table of Contents (21 chapters)
Title Page
Packt Upsell


One of the wonderful things about working with Unity is that you can customize the way the user interface is laid out. You can use one of the predefined layouts of 2 by 3, 4 Split, Tall, or Wide, or you can create your own. Layouts refer to how the various views in Unity are arranged on the screen. 

To change a layout, we simply click on the Layout button that is located in the far top-right corner of the Unity interface. Let's look at each layout to see the differences.

The first layout is the 2 by 3 layout. This layout provides a nice arrangement with the Scene and Game views on the left, the Hierarchy and Project views in the middle and a full Inspector view on the right, as shown in the following screenshot:

The 4 Split layout provides four different views of the same scene, as shown in the following screenshot. This is a good way to review how lighting and shading is implemented in your game. We'll talk about lighting and shading later in the book. The 4 Split layout is shown here...