In this chapter, we fully designed our game, Cucumber Beetle, and we plan to use our design to drive our development efforts. Our game design includes functionality, the player character, the non-player characters, game assets, animations, and more. We used screen mock-ups to help document our game's design. In addition, we planned our game's difficulty balance to help ensure the game is appropriately difficult based on user selection.
In the next chapter, you will learn how to create the game's terrain. You will gain exposure to shaping tools and terrain painting. You will also learn how to add vegetation and water to our terrain. By the end of the next chapter, you will have created the game world for theCucumber Beetlegame.