Book Image

Getting Started with Unity 2018 - Third Edition

By : Dr. Edward Lavieri
Book Image

Getting Started with Unity 2018 - Third Edition

By: Dr. Edward Lavieri

Overview of this book

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.
Table of Contents (21 chapters)
Title Page
Dedication
Packt Upsell
Contributors
Preface
Index

Shaping the terrain


In this section, we will take several actions to shape our terrain. We will start with smoothing, and then create our five spawn points.

Smoothing our terrain

As we identified in the previous section, our terrain currently has some bumpy edges and pointed peaks. We will use the smoothing tool, which is available in the Terrain section of the Inspector panel. As you can see here, it is the third icon from the left:

When the smoothing tool is selected, you are presented with different brush types and sizes. Once you make those selections, simply use the left-button of the mouse to smooth the terrain. 

The following screenshot shows the results of the terrain after significant smoothing has been applied:

Note

If you are following along with these steps in Unity, your results will vary and that is okay. The exact terrain construction is not required in order to follow along with the remaining steps in this and other chapters.

Creating our spawn points

Our game design called for five...