Book Image

Getting Started with Unity 2018 - Third Edition

By : Dr. Edward Lavieri
Book Image

Getting Started with Unity 2018 - Third Edition

By: Dr. Edward Lavieri

Overview of this book

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.
Table of Contents (21 chapters)
Title Page
Packt Upsell

Adding vegetation

So far, our game environment only consists of a land mass covered in grass, surrounded by water. As you will remember from Chapter 3, Designing the Game, we plan to incorporate the following game objects related to the terrain:

  • Cherry trees
  • Cucumber patches
  • Cucumbers

We will add those game objects in Chapter 6, Creating and Importing 3D Objects for Our Game. For now, we can add some regular trees to start filling in our game environment.

Instead of simply importing trees that others have made, we will go through the steps to create our own trees. Follow these steps to create your first 3D tree in Unity from scratch:

  1. Select GameObject | 3D Object | Tree from the top menu. This will create a new tree and place it in your game world at Transform 0, 0, 0. 


Double-clicking an object in the Hierarchy panel will focus it in the center of the Scene view. It will also provide a zoomed-in view of the object.

  1. Using the transform tools, increase the Y axis so the tree is above your water...