So far, our game environment only consists of a land mass covered in grass, surrounded by water. As you will remember from Chapter 3, Designing the Game, we plan to incorporate the following game objects related to the terrain:
- Cherry trees
- Cucumber patches
We will add those game objects in Chapter 6, Creating and Importing 3D Objects for Our Game. For now, we can add some regular trees to start filling in our game environment.
Instead of simply importing trees that others have made, we will go through the steps to create our own trees. Follow these steps to create your first 3D tree in Unity from scratch:
Treefrom the top menu. This will create a new tree and place it in your game world at
Transform0, 0, 0.
Double-clicking an object in the
Hierarchy panel will focus it in the center of the
Scene view. It will also provide a zoomed-in view of the object.
- Using the transform tools, increase the Y axis so the tree is above your water...