Book Image

Getting Started with Unity 2018 - Third Edition

By : Dr. Edward Lavieri
Book Image

Getting Started with Unity 2018 - Third Edition

By: Dr. Edward Lavieri

Overview of this book

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.
Table of Contents (21 chapters)
Title Page
Dedication
Packt Upsell
Contributors
Preface
Index

Understanding assets and GameObjects


Assets are defined as useful or valuable things. In Unity, assets are things you will use in our game in conjunction with GameObjects. We'll discuss GameObjects later in this section. There are three basic categories of asset based on their source: Unity, user created, and third party. The Unity game engine comes with free assets and offers a library of premium (not free) assets. User-created assets are those that you create yourself. We will create our own assets later in this chapter. The final asset type is third party, meaning that someone other than you or Unity created it. 

When we select the Assets drop-down menu, as shown in the following screenshot, we have several options available to us. You will become familiar with the Create, Import New Asset, and Import Package options in this chapter:

Regardless of the asset source, Unity, user-created, and third-party, assets can be of several types. As you can see in the following screenshot, these asset...