Book Image

Getting Started with Unity 2018 - Third Edition

By : Dr. Edward Lavieri
Book Image

Getting Started with Unity 2018 - Third Edition

By: Dr. Edward Lavieri

Overview of this book

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.
Table of Contents (21 chapters)
Title Page
Dedication
Packt Upsell
Contributors
Preface
Index

Creating 3D objects in Unity


As mentioned in the previous section, GameObjects can include 3D objects with properties and components. In this section, we will create a 3D object to represent a blood droplet that we can use when the Cucumber Man is battling with a Cucumber Beetle. Before we create the object, let's create a material so that our blood droplet can have a realistic red color. Follow these steps to create the material:

  1. In the Project panel, clickMaterials, and then right-click in the folder and selectCreateMaterial
  2. Name the new material red
  3. With the new material selected, click the color box in the Main Maps section of the Inspector panel
  4. In the color selector window that pops-up, select a red color and then close the selection box

Your new material, when viewed in the Inspector panel, should look similar to the following screenshot:

Next, let's create the sphere:

  1. From the top menu, select GameObject | 3D Object | Sphere.
  2. Use the transform tools to position the new sphere so that...