Book Image

Getting Started with Unity 2018 - Third Edition

By : Dr. Edward Lavieri
Book Image

Getting Started with Unity 2018 - Third Edition

By: Dr. Edward Lavieri

Overview of this book

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.
Table of Contents (21 chapters)
Title Page
Dedication
Packt Upsell
Contributors
Preface
Index

Incorporating custom assets in our game


So far in this chapter, we have created our own game asset and downloaded an asset package from the Unity Asset Store. In this section, we will download assets from the publisher's companion website for use in our game.

Go through the following steps to obtain the asset packages that were created specifically for our Cucumber Beetle game:

  1. Navigate to the publisher's website and download the following files:
    • CherriesAndTree.unitypackage
    • CucumberAndPatches.unitypackage
  2. From the top menu, select Assets | Import PackageCustom Package and navigate to the CherriesAndTree.unitypackage file. Click the Open button.
  3. As shown in the following screenshot, the Import Unity Package dialog window will have the necessary files for our Cherry Tree and the cherries. Click the Import button:

Next, we will import the cucumber and two Cucumber Patches. These are contained in the CucumberAndPatches.unitypackage asset package. Follow the preceding steps to import this asset...