In this chapter, we incorporated our game's player character, the Cucumber Man. We imported the character, reviewed the controls, examined the animations, and made the necessary configuration changes to fully use our character in the game.
In Chapter 8, Implementing Our Non-Player Characters, we will implement our non-player characters, the Cucumber Beetles. We will import and review the assets associated with the beetles and start scripting parts of our game that are specific to the beetles. This will include randomizing the location of cucumber plants and cucumbers.