Book Image

Getting Started with Unity 2018 - Third Edition

By : Dr. Edward Lavieri
Book Image

Getting Started with Unity 2018 - Third Edition

By: Dr. Edward Lavieri

Overview of this book

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.
Table of Contents (21 chapters)
Title Page
Dedication
Packt Upsell
Contributors
Preface
Index

Importing the non-player characters into our game


You are now ready to import the asset package for our game's non-player character, the Cucumber Beetle. Go through the following steps to import the package:

  1. Download the Cucumber_Beetle.unitypackage file from the publisher's companion website
  2. In Unity, with your game project open, select AssetsImport PackageCustom Package from the top menu
  3. Navigate to the location of the asset package you downloaded in step 1 and click the Open button
  4. When presented with the Import Asset Package dialog window, click the Import button

As you will notice, the Cucumber_Beetle asset package contains several assets related to the Cucumber Beetles, including a controller, scripts, a prefab, animations, and other assets: 

Now that the Cucumber_Beetle asset package has been imported into our game project, we should save our project. Use the File | Save Project menu option.

Next, let's review what was imported.

In the Project panel, under Assets | Prefabs, you will...