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Getting Started with Unity 5
By :
Getting Started with Unity 5
By:
Overview of this book
If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.
Table of Contents (16 chapters)
Preface
Downloading and Installing Unity
The Unity Interface
Designing the Game
Creating Our Terrain
Lights, Cameras, and Shadows
Creating and Importing 3D Objects for Our Game
Implementing Our Player Character
Implementing Our Non-Player Characters
Adding a Heads-Up Display
Scripting Our Points System
Scripting Victory and Defeat
Adding Audio and Visual Effects to Our Game
Optimizing Our Game for Deployment
Virtual Reality
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