First, let's simply drag the
Beetle.Prefab from the
Prefab folder in the
Project panel to our game in
Scene view. Place the beetle somewhere in front of the Cucumber Man so that the beetle can be seen as soon as you put the game into game mode.
A suggested placement is illustrated in the following screenshot:
When you put the game into game mode, you will notice that the beetle cycles through its animations. If you double-click the
Beetle.controller in the
Beetle folder in the
Project panel, you will see, as shown in the following screenshot, that we currently have several animations set to play successively and repeatedly:
This initial setup is intended to give you a first, quick way of previewing the various animations. In the next section, we will modify the animation controller.