Book Image

Getting Started with Unity 2018 - Third Edition

By : Dr. Edward Lavieri
Book Image

Getting Started with Unity 2018 - Third Edition

By: Dr. Edward Lavieri

Overview of this book

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.
Table of Contents (21 chapters)
Title Page
Packt Upsell

Scripting our non-player characters

In this section, we will write the necessary scripts to manage the Cucumber Beetles in our game. Specifically, we will write scripts to accomplish the following:

  • Beetle patrol
  • Beetle finds and eats cucumber
  • Beetle attacks player on the ground
  • Beetle stands to attack

Getting organized

Since we are writing several scripts, we should stay organized. We can click Favorites | All Scripts in the Project panel to get a list of all the scripts in our project, but there are a lot of them, most of which we will not edit for our game. So, let's create a folder in the Project panel to organize our custom scripts. Here are the steps: 

  1. In the Project panel, right-click the Assets folder
  2. Select Create | Folder
  3. Name the new folder Custom Scripts

Now that we have a folder for our custom scripts, let's move a few: 

  1. In the Project panel, clickFavorites | All Scripts
  2. Scroll until you find the BeetleNPC script we created earlier in this chapter.
  3. Drag the BeetleNPC script to our Custom...