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  • Book Overview & Buying Getting Started with Unity 2018
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Getting Started with Unity 2018

Getting Started with Unity 2018 - Third Edition

By : Dr. Edward Lavieri Jr.
2.7 (7)
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Getting Started with Unity 2018

Getting Started with Unity 2018

2.7 (7)
By: Dr. Edward Lavieri Jr.

Overview of this book

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.
Table of Contents (16 chapters)
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Working with a canvas


In Unity, we can use a canvas as a container for UI components. Canvases are GameObjects, and the UI components are the visual components we want on the screen during gameplay. In this section, we will create a canvas and then add and configure the necessary UI components to match our HUD's design from the previous section.

Adding the canvas

Here are the steps for adding a canvas for our UI:

  1. Right-click in an empty area of the Hierarchy panel and select UI | Canvas. You can review the details of the canvas in the Inspector panel. 

Note

You will note, in the Hierarchy panel, that Unity created an EventSystem when you created your canvas. This system is used to manage user input.

  1. Change the new canvas GameObject's name from Canvas to HUD_Canvas. Using self-descriptive names for our GameObjects is considered good development practice. No other changes to any of the canvas properties are necessary.

Adding the health bar UI components

Next, we will create the UI components to display...

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