Book Image

Getting Started with Unity 2018 - Third Edition

By : Dr. Edward Lavieri
Book Image

Getting Started with Unity 2018 - Third Edition

By: Dr. Edward Lavieri

Overview of this book

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.
Table of Contents (21 chapters)
Title Page
Dedication
Packt Upsell
Contributors
Preface
Index

Creating a mini-map


InChapter 5, Lights, Cameras, and Shadows, you learned about how to use cameras for mini-maps. In this section, we will implement a mini-map for our game. This mini-map will provide a top-down view of our game, centered on the sandbox area you created in Chapter 8Implementing Our Non-Player Character. The player can use this mini-map as a radar to help find Cucumber Beetles in the sandbox.

First, we need to turn the Scene view 2D toggle off. This will put the Scene view back into 3D mode.

Here are the steps for creating a mini-map in our game:

  1. Right-click on an empty area of the Hierarchy panel and select Camera
  2. Rename the camera as Camera_Minimap
  3. Double-click the Camera_Minimap camera in the Hierarchy panel to focus on that object in the Scene view
  4. Change the Transform | Rotation | X value to 90, so it is looking at the ground
  5. In the Scene view, use the transform tools to position the camera so that it covers your sandbox
  6. You can use the Camera Preview to help determine what...