Book Image

Getting Started with Unity 2018 - Third Edition

By : Dr. Edward Lavieri
Book Image

Getting Started with Unity 2018 - Third Edition

By: Dr. Edward Lavieri

Overview of this book

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.
Table of Contents (21 chapters)
Title Page
Dedication
Packt Upsell
Contributors
Preface
Index

Scripting for dynamic content


Now that your HUD has been completed, it is time to consider how the information on the HUD is updated. The following elements of our HUD require scripting so that they are dynamically updated during the game:

  • Cucumber Man's health
  • Number of Cucumber Man lives remaining
  • Points
  • Number of cherries in Cucumber Man's inventory
  • Number of cucumbers 
  • Number of Cucumber Beetles

In this section, we will lay the groundwork for updating the HUD information. 

Scripting the cucumber count

Let's start with our cucumber count:

  1. In the Hierarchy panel, select HUD_Canvas | Cucumber_Count
  2. In the Inspector panel, click the Add Component button
  3. Select New Script and name the script CucumberManager
  4. Edit the script

With the script open, make the necessary modifications to match the script provided, as follows:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

publicclassCucumberManager:MonoBehaviour{

publicintcurrentCucumberCount;
TextCucumber_Count...