Book Image

Godot Engine Game Development Projects

By : Chris Bradfield
4 (1)
Book Image

Godot Engine Game Development Projects

4 (1)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)

Project setup

Launch Godot and create a new project, making sure to use the Create Folder button to ensure that this project's files will be kept separate from other projects. You can download a Zip file of the art and sounds (collectively known as assets) for the game here, https://github.com/PacktPublishing/Godot-Game-Engine-Projects/releases.

Unzip this file in your new project folder.

In this project, you will make three independent scenes: Player, Coin, and HUD, which will all be combined into the game's Main scene. In a larger project, it might be useful to make separate folders to hold each scene's assets and scripts, but for this relatively small game, you can save your scenes and scripts in the root folder, which is referred to as res:// (res is short for resource). All resources in your project will be located relative to the res:// folder. You can see...