Book Image

Godot Engine Game Development Projects

By : Chris Bradfield
4 (1)
Book Image

Godot Engine Game Development Projects

4 (1)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)

Vectors and 2D coordinate systems

Note: This section is a very brief overview of 2D coordinate systems and does not delve very deeply into vector math. It is intended as a high-level overview of how such topics apply to game development in Godot. Vector math is an essential tool in game development, so if you need a broader understanding of the topic, see Khan Academy's Linear Algebra series (https://www.khanacademy.org/math/linear-algebra).

When working in 2D, you'll be using Cartesian coordinates to identify locations in space. A particular position in 2D space is written as a pair of values, such as (4,3), representing the position along the x and y axes, respectively. Any position in the 2D plane can be described in this way.

In 2D space, Godot follows the common computer graphics practice of orienting the x axis to the right, and the y axis down:

If you're...