Book Image

Godot Engine Game Development Projects

By : Chris Bradfield
4 (1)
Book Image

Godot Engine Game Development Projects

4 (1)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)

Part 5 – Finishing up

You have created a working game, but it still could be made to feel a little more exciting. Game developers use the term juice to describe the things that make the game feel good to play. Juice can include things like sound, visual effects, or any other addition that adds to the player's enjoyment, without necessarily changing the nature of the gameplay.

In this section, you'll add some small juicy features to finish up the game.

Visual effects

When you pick up the coins, they just disappear, which is not very appealing. Adding a visual effect will make it much more satisfying to collect lots of coins.

Start by adding a Tween node to the Coin scene.

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