Book Image

Godot Engine Game Development Projects

By : Chris Bradfield
4 (1)
Book Image

Godot Engine Game Development Projects

4 (1)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)

Escape the Maze

In the previous chapter, you learned how Godot's node system works, allowing you to build a complex scene out of smaller building blocks, each providing different functionalities for your game's objects. This process will continue as you move up to larger and more complex projects. However, sometimes you'll find yourself duplicating the same nodes and/or code in more than one different object, and this project will introduce some techniques for reducing the amount of repeated code.

In this chapter, you'll build a game called Escape the Maze. In this game, you will be trying to navigate a maze to find the exit while avoiding the roaming enemies:

You will learn about the following key topics in this project:

  • Inheritance
  • Grid-based movement
  • Spritesheet animation
  • Using TileMaps for level design
  • Transitioning between scenes
...