Book Image

Godot Engine Game Development Projects

By : Chris Bradfield
4 (1)
Book Image

Godot Engine Game Development Projects

4 (1)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)

Inheritance

In Object-Oriented Programming (OOP), inheritance is a powerful tool. Put briefly, you can define a class that inherits from another class. An object created using the first class will contain all of the methods and member variables of the master class as well as its own.

Godot is strongly object-oriented, and this gives you the opportunity to use inheritance not just with objects (scripts) but also with scenes, allowing you a great deal of flexibility when designing your game's architecture. It also removes the need to duplicate code—if two objects need to share a set of methods and variables, for example, you can create a common script and let both objects inherit from it. If you make a change to that code, it will apply to both objects.

In this project, the player's character will be controlled by key events, while the mobs will wander around...