Book Image

Godot Engine Game Development Projects

By : Chris Bradfield
4 (1)
Book Image

Godot Engine Game Development Projects

4 (1)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)

Finishing touches

Now that the main functionality of the game is complete, you can add a few more features to polish it up a little bit.

Death animation

When the enemy hits the player, you can add a small animation rather than just ending the game. The effect will spin the character around while shrinking its scale property.

Start by selecting the AnimationPlayer node of the Player and clicking the New Animation button: . Name the new animation die.

In this animation, you'll be animating the Sprite's Rotation Degrees and Scale properties. Find the Rotation Degrees property in the Inspector and click the key, , to add a track. Move the scrubber to the end of the animation, change Rotation Degrees to 360, and click...